The recent nerf to Jade, a Warframe mod, has sent shockwaves through the Warframe community. This article delves into the details of the Jade nerf, its impact on gameplay, and provides practical advice for players who have been affected by it.
Jade was a powerful mod that provided a significant damage increase to machine guns, bows, and throwing weapons. The Jade nerf reduced this damage bonus from 30% to 10%.
The Jade nerf has had a noticeable impact on the meta of Warframe. Machine guns, which once dominated the game, are now significantly weaker. Bows and throwing weapons have also been affected, but to a lesser extent.
Players who have been affected by the Jade nerf can take the following steps to adjust their gameplay:
The Jade nerf has changed the Warframe meta, but it is still possible to be successful. By following the advice in this article, players can adjust their gameplay and continue to enjoy the game.
Story 1:
A Tenno named Volt was once unstoppable with his machine gun. He ruled the Plains of Eidolon with an iron fist. But after the Jade nerf, his machine gun became as weak as a pea shooter. He was forced to retire from his reign of terror and become a humble farmer.
Story 2:
A Tenno named Ivar used to be a master archer. He could hit targets from miles away. But after the Jade nerf, his arrows lost their power. He was so frustrated that he quit the game and went back to playing Fortnite.
Story 3:
A Tenno named Mesa was a deadly outlaw. She could mow down her enemies with her trusty twin pistols. But after the Jade nerf, her pistols became as harmless as Nerf guns. She was captured by the Grineer and sentenced to a life of hard labor.
Lesson: Even the most powerful weapons can be nerfed. So don't get too attached to any one mod or weapon.
Table 1: Jade Nerf Statistics
Attribute | Before Nerf | After Nerf |
---|---|---|
Damage Bonus | 30% | 10% |
Table 2: Weapons Affected by Jade Nerf
Weapon Type | Impact on Damage |
---|---|
Machine Guns | 20% reduction |
Bows | 10% reduction |
Throwing Weapons | 10% reduction |
Table 3: Damage-Increasing Mods
Mod | Damage Type | Damage Bonus |
---|---|---|
Serration | Impact, Puncture, Slash | 15% |
Heavy Caliber | All damage types | 30% |
Split Chamber | All damage types | 60% |
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